3/26/2023 0 Comments The medium gameplayIn the case of the lobby, that split-screen view showed real-world Marianne in the decaying hotel lobby on top, and spirit-world Marianne in an otherworldly reality on the bottom. When she explores both realities at once, The Medium goes split-screen (either vertical or horizontal, depending on the camera). Marianne can visit that spirit world, sometimes while simultaneously exploring the real world. Drawn to the hotel by terrible visions, it’s here that Marianne tunes her supernatural senses to hear messages emitting from another world, and where she meets a masked girl - a lost spirit from the spirit world - named Sadness. It’s more than just a creepy setting, it’s a nod to late communist-era architecture that’s simultaneously grounded and surreal. Lead game designer Wojciech Piejko and producer Jacek Zięba walked us through how their new psychological horror game plays, and how its dual-reality mechanics allow protagonist Marianne, the eponymous medium, to explore two worlds at once.īloober Team began its demo in the lobby of an abandoned Polish hotel, which is based on a real location. In December, Polygon previewed a gameplay demo of The Medium over Discord. The Medium also exudes ambition, building on the psychological horror foundations laid by the studio’s previous games, Observer and Layers of Fear, with a bolder, more polished presentation. (Bloober Team even recruited famed Silent Hill composer Akira Yamaoka to pen the game’s soundtrack with musician Arkadiusz Reikowski.) It is highly referential, drawing influence from the developer’s native Polish culture and a love for classic survival horror series like Resident Evil and Silent Hill. The next project from horror game specialists Bloober Team, The Medium, feels like its most personal.
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