4/2/2023 0 Comments Getamped2 skin viewer![]() ![]() Most players complain about how players spending money is bad for the game’s balance but grinding into it will also give you everything you need to rank up, other than buying it. Buying new equipment like weapons and cosmetics which are mostly overpowered. The biggest problem with GetAmped 2 is the fact that it’s heavily pay-to-win. There is also an Arcade Mode where players are asigned a hero and the fight several stages of the solo story missions. PvP is the biggest feature of the game with official tournaments and skilled 1v1 battles, but if you’re more of a PvE lover then you can check the Mega Force Missions which is basically its story mode where you team up with other players and fight the AI. Much like Super Smash Bros’ like games, GetAmped 2 uses attacks ranging from light to heavy, with the most powerful of them sending enemies flying through the air, or out of the arena. Its learning phase is a bit dull and makes you repeat the same actions over and over to make sure you got them right. Starting with its tutorial, you may face the first hardships. GetAmped 2 has a more limited hero pool than its predecessor, Splash Fighters but still keeps the same mechanics. You start by choosing one of 4 initial classes: Fighter, Hero, Spy and Soldier and even if they all start the same, you can fully customize your avatar and unlock new stuff to equip him in as you play. The games features brawler fighting gamestyle like Brawlhalla, with 3D graphics and a lot of cool moves. The files I need are nf, nf, and localize.GetAmped 2 is a free-to-play MMO fighting game developed and published by CyberStep in 2010. I've figured out how to run GetAmped2's proprietary tools, but I need 3 files located on the server for them to fully launch (they crash on startup). Please post below if you have any thoughts, questions, etc. class files directly, I've uploaded them for you here: Īnd finally, I just used JD-GUI (Java Decompiler) to view them but I'm sure you could use whatever. If you just want to take a look at the extracted. bms file which by using QuickBMS you can extract the. ![]() If you guys would like to help me out or take a stab at this for fun, here is the link to the client:Īnd here is the link to the. So, the only thing we seem to be missing is some sort of Main method to execute this code! It's all there, right in front of us.Īs you can see, I've done quite a bit of research on this game but I'm at an impasse, so I'm sharing it with you now in the hopes that someone with actual knowledge on this can make some amazing progress. Here's a screenshot of me looking at the decompiled class files inside classes.kxr: I viewed them with a decompiler, and I saw code not simply relating to the game but source code for the editors/tools with which the developers used to make the ScriptModel files! (Hence editing the properties of items, etc.) Indeed, I have already modded some items with a hex editor and then repacking the archive, and it works on the client side, but imagine if we had our own server. It's ridiculous! I looked inside, and all the. For OdinMS, those guys had to recode the whole game from scratch, but GetAmped2 literally embeds their class files inside this file: Gs.kxr - Contains all the text info in the game, so things like accessory/weapon names, clothing names, text tooltips, etc.! Sort of the String.wz of MapleStory.įs.kxr - Contains info on a few shop items, although shops are managed by the database as we ALL KNOW, haha, so this is a little useless.Īnyway, I haven't yet mentioned the most important class in getting a server to work. The logo that appears when you click on the Tournament mode ![]() 1.kxr - Contains model and texture data for weapons (which they call accessories in this game), icon images for items and whatever else, and ScriptModelData which I have found out are files that have each accessory's and fighting style's damage info, hit properites, animations to play, etc.Ģ.kxr - Contains model and texture data for all the clothing/skin items in the game.ģ.kxr - Contains stage data (so models and textures for the stages) as well as their respective ScriptModelData whereby you can modify the properties of the stage and even the models that compose that stage.Ĥ.kxr - Contains all sounds in the game, and UI info the EDITORS that the developers used to make their files! (Like the icons and UI panels for the ScriptModel Editor and whatnot, lol!)ĥ.kxr - Contains UI images for the game itself and some animated UI files, for example: ![]()
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